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Forum Home » High School Volleyball » The more we get, whether it is vocational
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Author Topic: The more we get, whether it is vocational
rs2367gold
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posts: 7
joined: 01/07/2016
from: Osceola, LA
  posted on: 01/07/2016 02:13:03 AM    Edit  |   Quote  |   Report 
The more we get, whether it is vocational
In a way, I am in favor of Blizzard recast to remove such a system similar or simplified enchants or gems, which is to reduce the complexity of the game a positive move. Games depth really is a good thing, but this complexity needs to be controlled. Too many skills, too many choices, too many factors to consider when fitted, they make this world becomes more and more confusing, make matters worse, all these elements will affect the future of design. Like I said before, if you need to use a battle ability of X, then the combination of limited players need to have all of them, would have a career average. buy runescape gold The more we get, whether it is vocational, skills, spells, or on property and equipment - we get more, get more and more difficult to create a challenge - if difficult to set too simple, then the victory would be meaningless, Whether or winning kill BOSS battlefield. If the players do not need effort, you can not have fun. In fact, sometimes players get fewer, the more fun you get from the game, it seems that Runescape development team is aware of this problem, they are reducing the complexity of the game, equipment value compression is a good example, in addition to the expansion of skills, removing recast the system, simplify enchants and gems, all very good interpretation - in order to get more, we need to learn to give up. In a way, I am in favor of Blizzard recast to remove such a system similar or simplified enchants or gems, which is to reduce the complexity of the game a positive move. Games depth really is a good thing, but this complexity needs to be controlled. Too many skills, too many choices, too many factors to consider when fitted, they make this world becomes more and more confusing, make matters worse, all these elements will affect the future of design. Like I said before, if you need to use a battle ability of X, then the combination of limited players need to have all of them, would have a career average. The more we get, whether it is vocational, skills, spells, or on property and equipment - we get more, get more and more difficult to create a challenge - if difficult to set too simple, then the victory would be meaningless, Whether or winning kill BOSS battlefield. If the players do not need effort, you can not have fun. In fact, sometimes players get fewer, the more fun you get from the game, it seems that Runescape development team is aware of this problem, they are reducing the complexity of the game, equipment value compression is a good example, in addition to the expansion of skills, removing recast the system, simplify enchants and gems, all very good interpretation - in order to get more, we need to learn to give up.
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